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Beach Assets Photogrammetry

During the first semester of the third year of university, we were tasked with learning photogrammetry workflows. For this, I created some models and tileable textures sourced from my home town of Redcar and Marske, North East England. I found this method of asset creation to be such an efficient way of capturing detail and realism in a way I've never before tried. I will definitely be utilising these skills in future projects!

Pipe - Painter Render

Pipe - Painter Render

Branch - Painter Render

Branch - Painter Render

Pipe - Painter Render

Pipe - Painter Render

Pipe - Painter Render

Pipe - Painter Render

Pipe Retopology - 33K tris

Pipe Retopology - 33K tris

Branch Retopology - 23k tris

Branch Retopology - 23k tris

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine Nanite Displacement

Beach Materials - Unreal Engine

Beach Materials - Unreal Engine

Beach Materials - Unreal Engine

Beach Materials - Unreal Engine

Beach Materials - Unreal Engine Vertex Painted

Beach Materials - Unreal Engine Vertex Painted

Process Images from inside Agisoft Metashape, Photoshop and ZBrush

Process Images from inside Agisoft Metashape, Photoshop and ZBrush